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Wesnoth Units database

Jinn

(image)

Jinns are the most intelegent entities called by the Summoners. They can talk and think, but are very naive. They are able to fly and cast powerful magic, but are weak in close range.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from:
Advances to: Great Jinn Efreet
Cost: 20
HP: 32
Movement: 6
XP: 40
Level: 1
Alignment: neutral
IDI8 Ak_Jinn
Abilities:
(image)touch
blade
5 - 1
melee
magical
(image)magic
arcane
4 - 3
ranged
magical
Resistances:
blade20%
pierce10%
impact10%
fire0%
cold0%
arcane-20%
TerrainMovement CostDefense
Castle160%
Cave340%
Coastal Reef150%
Deep Water120%
Flat140%
Forest150%
Frozen120%
Hills150%
Impassable9990%
Mountains160%
Mushroom Grove350%
Sand130%
Shallow Water120%
Swamp120%
Unwalkable120%
Village160%